Adelina Roth
Changed careers from graphic design to interactive storytelling. Now works on educational VR experiences where narrative choices drive learning outcomes.
We're building something different here. Not just courses about 3D animation — but a comprehensive approach to narrative design where technology serves the story, not the other way around. Our autumn 2025 programs start where most tutorials end.
Discover Our ApproachHere's what we've noticed after years in this field. People learn how to model, rig, animate — all the technical bits. They follow tutorials, build impressive demo reels. But when it comes to telling a story that actually connects with an audience? That's where things fall apart.
The software is just a tool. Always has been. What matters is understanding pacing, emotional beats, character motivation. How a camera angle changes meaning. Why silence works better than dialogue in certain moments.
Our programs focus on these fundamentals first. We start with storyboards and narrative structure before opening any 3D software. Sounds backwards, maybe. But it's how actual productions work.
Most students come to us after trying other courses. They can build beautiful scenes but struggle with why those scenes should exist in the first place. We spend the first month just on story development — and that foundation changes everything.
Theory only gets you so far. Our curriculum revolves around actual production scenarios where creative vision meets technical constraints.
You'll work on branching storylines where viewer choices matter. Not simple A/B paths — but genuinely complex narrative structures that respond to user interaction while maintaining emotional coherence.
This means understanding state management, but also dramatic structure. Technical implementation paired with storytelling craft. We cover both because you need both.
Changed careers from graphic design to interactive storytelling. Now works on educational VR experiences where narrative choices drive learning outcomes.
Nobody talks about optimization until it's too late. Your beautiful scene runs at 12fps and suddenly you're rebuilding everything. We address performance from day one — not as an afterthought, but as a creative constraint that shapes your decisions.
Real-time rendering changes what's possible. Understanding those limitations helps you design better experiences, not compromise existing ones.
Started with zero technical background. Focused on environmental storytelling and spatial design. Now creates immersive museum installations where architecture tells stories.
Our autumn 2025 intake begins September 15th. Classes run for 14 months with flexible scheduling options for working professionals.
September through November 2025. Story structure, visual language, narrative pacing. We barely touch 3D software here. You'll storyboard extensively, study film theory, analyze interactive media. Understanding why before how.
December 2025 through March 2026. Now we bring in the tools. But you're not learning software in isolation — every technical skill directly supports the narrative concepts from phase one. Modeling, rigging, basic animation. All in service of story.
April through August 2026. You develop your major project. Could be an interactive experience, a short film, an installation piece. We provide mentorship and technical support, but the creative direction is yours. This becomes your portfolio centerpiece.
September through November 2026. Portfolio refinement, professional practices, industry connections. We help you present your work effectively and understand the production landscape. Not job placement guarantees — but genuine preparation for entering the field.